BrokeBack wait 20 min for queue BrokeBack spam ads BrokeBack start game BrokeBack feed all game BrokeBack say "wow we lost that" BrokeBack spam ads BrokeBack repeat for 8 hours BrokeBack
twitchquotes:Oh my god, Kripp, I've finally found you! This is Lucky Sanders! We served together in 'Nam, remember? I was the field medic in your squad! Man, I remember how you used to always volunteer to take out those Charlie sharpshooters even though I said I could handle them with my M60. "Never, Lucky," you would say. "You're too valuable to the squad." I saw you swim through stream after stream, leaving a trail of dead snipers behind you. Thank you, Kripp. You fought that war perfectly.
Oh my god, Kripp, I've finally found you! This is Lucky Sanders! We served together in 'Nam, remember? I was the field medic in your squad! Man, I remember how you used to always volunteer to take out those Charlie sharpshooters even though I said I could handle them with my M60. "Never, Lucky," you would say. "You're too valuable to the squad." I saw you swim through stream after stream, leaving a trail of dead snipers behind you. Thank you, Kripp. You fought that war perfectly.
C9 is losing the team fight on the point uncontested
twitchquotes:LEARN PLAT CHAT! C9 is losing the team fight on the point uncontested during overtime But alot of players now say C9 when they WIN a point and losing the fight when the time runs out.
LEARN PLAT CHAT! C9 is losing the team fight on the point uncontested during overtime But alot of players now say C9 when they WIN a point and losing the fight when the time runs out.
To be clear, in Project A, shooting matters
To be clear, in Project A, shooting matters. You don’t kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You don’t kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.