FeelsBadMan Only a true failure can fail to build a pyramid FeelsBadMan FeelsBadMan May as well not even bother FeelsBadMan FeelsBadMan FeelsBadMan And Still my pyramid sucks
twitchquotes:"Your deck is insane." Trump said, as he slipped his feminine hand into Kripp's pants and smirked. "Are you trying to top-deck me?" protests Kripp, as Trump blushes, the boyish figure undressed before Kripp. "Weak tempo play, Trump." The two kissed, deeply and passionately, and afterwards Trump places his Leper Gnome into Kripp's Twisting Nether.
"Your deck is insane." Trump said, as he slipped his feminine hand into Kripp's pants and smirked. "Are you trying to top-deck me?" protests Kripp, as Trump blushes, the boyish figure undressed before Kripp. "Weak tempo play, Trump." The two kissed, deeply and passionately, and afterwards Trump places his Leper Gnome into Kripp's Twisting Nether.
This player is fantastic
twitchquotes:This [insert CSGO team or player here] is fantastic. Just needs to work on communication, aim, map awareness, crosshair placement, economy management, pistol aim, awp flicks, grenade spots, smoke spots, pop flashes, positioning, bomb plant positions, retake ability, bunny hopping, spray control and getting a kill.
This [insert CSGO team or player here] is fantastic. Just needs to work on communication, aim, map awareness, crosshair placement, economy management, pistol aim, awp flicks, grenade spots, smoke spots, pop flashes, positioning, bomb plant positions, retake ability, bunny hopping, spray control and getting a kill.
Which KogMaw playstyle is better?
twitchquotes:Imaqtpie, I've noticed in Korea they tend to use a mix of magic and physical damage on Kog Maw. Meanwhile you seem to be using mostly true damage. Which playstyle is better?
Imaqtpie, I've noticed in Korea they tend to use a mix of magic and physical damage on Kog Maw. Meanwhile you seem to be using mostly true damage. Which playstyle is better?
Leeroy Jenkins created a strategy
twitchquotes:Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive.
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive.