To be clear, in Project A, shooting matters. You don’t kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You don’t kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
This is the world we have wrought
twitchquotes:The year is 2129; humans can only communicate through increasingly garbled copy-pasta. A man approaches and says "ire: ███ 10 stroke dick ff ☑ EKT ☾ ☆ ¸. ?" In confusion, I reply "AT ASCII ຈل͜ل͜ຈຈ༽༽ノノ HA ʙᴏʟᴀ ヽ༼ಢ_ ♌ ❛ั∗)◞ TUCK F (◡‿◡✿)". This is the world we have wrought.
The year is 2129; humans can only communicate through increasingly garbled copy-pasta. A man approaches and says "ire: ███ 10 stroke dick ff ☑ EKT ☾ ☆ ¸. ?" In confusion, I reply "AT ASCII ຈل͜ل͜ຈຈ༽༽ノノ HA ʙᴏʟᴀ ヽ༼ಢ_ ♌ ❛ั∗)◞ TUCK F (◡‿◡✿)". This is the world we have wrought.