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[Copypasta]To be clear, in Project A, shooting matters
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
Valorant dev's original tweet about Valorant: https://twitter.com/niiicolo/status/1184400033631866880
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More Valorant Copypastas
valorant is not csgo
twitchquotes:Valorant is not csgo
Everywhere I go I see things like valorant vs csgo, which is harder, which is better, which is more competitive/fun, and its confusing, yes valorant is a tac shooter, and has similar mechanics, but this is just another example of what people did with overwatch vs tf2 especially on release, it was all pointless because overwatch ISNT tf2 and valorant ISNT csgo regardless of their similar mechanics, valorant requires immensly more teamwork, and has whacky tools csgo has never seen, like stim beacon, sageโs entire kit, cyphers entire kit, sovas entire kit, breach fault line and aftershock, and EVERYONES ultimate, its never been seen before in a tac shooter, valorant isnt better/worse, harder/easier, its different, and always will be
Valorant is not csgo
Everywhere I go I see things like valorant vs csgo, which is harder, which is better, which is more competitive/fun, and its confusing, yes valorant is a tac shooter, and has similar mechanics, but this is just another example of what people did with overwatch vs tf2 especially on release, it was all pointless because overwatch ISNT tf2 and valorant ISNT csgo regardless of their similar mechanics, valorant requires immensly more teamwork, and has whacky tools csgo has never seen, like stim beacon, sageโs entire kit, cyphers entire kit, sovas entire kit, breach fault line and aftershock, and EVERYONES ultimate, its never been seen before in a tac shooter, valorant isnt better/worse, harder/easier, its different, and always will be
EU also known as "Easily Upset"
twitchquotes:EU also known as "Easily Upset" is the most overhyped region at Masters 2. Since they gave up on winning the event, they are investing in speedruns. They are current world record holders in fastest map lost and Airport Any %
EU also known as "Easily Upset" is the most overhyped region at Masters 2. Since they gave up on winning the event, they are investing in speedruns. They are current world record holders in fastest map lost and Airport Any %
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
โโI've seen Tenz play, he doesn't even use a monitor
twitchquotes:โโI've seen Tenz play, he doesn't even use a monitor. He visualizes the map in a detailed rendering, completely in his mind. He has a biological wallhack; his godlike perception highlights all enemies within light-years. His eyes are closed as his mouse gracefully swerves across the table, making immaculate twitches as he flicks from head to head. The bullets that escape his gun barrel are surgical; each making a deadly strike in between his opponent's eyes. His spray control is otherworldly, his crosshair erratically jolting across the screen as his wrist muscles perfectly predict the next bullet's location. Time literally stops as he peeks, sunlight curving as his trigger finger impacts his left mouse button, sending enemies to a digital shadow realm before they even know what happened. He is un-killable. He is undefeatable. This "man" is the epitome of eternal.
โโI've seen Tenz play, he doesn't even use a monitor. He visualizes the map in a detailed rendering, completely in his mind. He has a biological wallhack; his godlike perception highlights all enemies within light-years. His eyes are closed as his mouse gracefully swerves across the table, making immaculate twitches as he flicks from head to head. The bullets that escape his gun barrel are surgical; each making a deadly strike in between his opponent's eyes. His spray control is otherworldly, his crosshair erratically jolting across the screen as his wrist muscles perfectly predict the next bullet's location. Time literally stops as he peeks, sunlight curving as his trigger finger impacts his left mouse button, sending enemies to a digital shadow realm before they even know what happened. He is un-killable. He is undefeatable. This "man" is the epitome of eternal.