On March 21st, 2016 Jerma was streaming Overwatch when suddenly he felt an overwhelming sense of dread. Moments later, Ster (who was hiding behind the curtains) snuck up behind Jerma, and after a short struggle, Ster stole Jerma's hat, saying "I'm you now." Jerma died. At that point the camera footage was frozen, but it later returned to Ster pretending to be Jerma.
On March 21st, 2016 Jerma was streaming Overwatch when suddenly he felt an overwhelming sense of dread. Moments later, Ster (who was hiding behind the curtains) snuck up behind Jerma, and after a short struggle, Ster stole Jerma's hat, saying "I'm you now." Jerma died. At that point the camera footage was frozen, but it later returned to Ster pretending to be Jerma.
Don't feel bad, I'm just better that you
twitchquotes:Don't feel bad, I'm just better that you. Every morning I wake up and wash my adderall down with GFUEL™️, I have a python script that uploads my gameplay directly to reddit and I have amassed over 3 million karma. I only have TTV in my name ironically but also I have a stream PogChamp. If my ping were lower I would literally never lose, my 80% headshot percentage (op included) always carries my team. Let's be honest you will probably never be on my level because of my insane natural talent.
Don't feel bad, I'm just better that you. Every morning I wake up and wash my adderall down with GFUEL™️, I have a python script that uploads my gameplay directly to reddit and I have amassed over 3 million karma. I only have TTV in my name ironically but also I have a stream PogChamp. If my ping were lower I would literally never lose, my 80% headshot percentage (op included) always carries my team. Let's be honest LUL you will probably never be on my level because of my insane natural talent.
To be clear, in Project A, shooting matters
To be clear, in Project A, shooting matters. You don’t kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You don’t kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.