———————————————————————— 🇬🇧 3Head You have entered BREXIT. Type 3Head to become a citizen. ————————————————————————
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More Copypastas
You were being super salty and now have ruined my pizza
twitchquotes:Hey Kripp! So here I was enjoying my favorite food (pizza) and watching your stream having a good time when it started to taste funny. It turns out you were being super salty and now have ruined my pizza. Are you going to pay for another pizza or will I have to call the cops? This is serious.
Hey Kripp! So here I was enjoying my favorite food (pizza) and watching your stream having a good time when it started to taste funny. It turns out you were being super salty and now have ruined my pizza. Are you going to pay for another pizza or will I have to call the cops? This is serious.
twitchquotes:Guys, seriously? The somalian guy pasta? You disapoint me. I thought twitch had the dankest memes but i guess originality runs out fast. Pls try and make some new fresh pasta instead of insisting on a one year old meme. Thank you
Guys, seriously? The somalian guy pasta? You disapoint me. I thought twitch had the dankest memes but i guess originality runs out fast. Pls try and make some new fresh pasta instead of insisting on a one year old meme. Thank you
Which KogMaw playstyle is better?
twitchquotes:Imaqtpie, I've noticed in Korea they tend to use a mix of magic and physical damage on Kog Maw. Meanwhile you seem to be using mostly true damage. Which playstyle is better?
Imaqtpie, I've noticed in Korea they tend to use a mix of magic and physical damage on Kog Maw. Meanwhile you seem to be using mostly true damage. Which playstyle is better?
To be clear, in Project A, shooting matters
To be clear, in Project A, shooting matters. You don’t kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You don’t kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.